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NavigationMain | Heroes | Villains | Other Characters Introduced In Final Fantasy X | Other Characters Introduced In Final Fantasy X-2 | Dresspheres
Final Fantasy X-2's version of the Job system combines the old sphere grid with the ability to specialize in a number of classes.
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Gunner
Yuna's default Job, it's good for creating chain attacks in the early game but quickly falls off in terms of relative power.- 11th-Hour Superpower: The gunner only specializes in Accuracy which helps late game against enemies with high evasion. Another use it has is the intended Catnip tactic which was nerfed heavily in the X-2 international edition. A third use is that when the girls gain abilities from other dressspheres later on, they will also get garment grids and accessories that allow use of those abilities on other jobs as well, which allows the gunner to use them with near perfect accuracy.
- Armor-Piercing Attack: The Gunplay ability Cheap Shot ignores Defense. Another ability, Table-Turner, instead inflicts damage depending on the Defense score itself; the higher the score, the higher the damage.
- Button Mashing: Trigger Happy is operated by mashing a button as quickly as possible.
- Fashionable Asymmetry: Only the left leg is draped with cloth.
- Guns Akimbo: Pulls out a second gun when in Trigger Happy.
- Signature Move: Trigger Happy, a Spam Attack where the gunner unleashes a rain of bullets on enemies at a set (although it can be upgraded to last longer) time limit.
- Action Initiative: Initiative instantly grants a pre-emptive strike.
- Dual Wielding: Does so with knives.
- Escape Battle Technique: The Flee skill can be learned by the Thief.
- Fragile Speedster: Their very high Agility allows them to get in a lot of turns, but don't expect them to take a lot of damage before collapsing.
- Healing Shiv: Pilfer HP has the Drain effect. Pilfer MP does this for MP as well. Also worth noting that because of the thief's relatively small MP pool, it can easily top off and switch to another magical job.
- Signature Move: Steal.
- Standard Status Effects: The Thief can inflict Stop and Berserk with the Flimflam abilities Borrowed Time and Soul Swipe, respectively.
- Who Wears Short Shorts?: All of them do, but Rikku's is the shortest.
- Call-Back: When Yuna is a Warrior, she is armed with the Brotherhood sword and fights exactly like Tidus does, even using the same win pose as him.
- Can't Catch Up: Warrior is great early on, but loses on stats and abilities by Dark Knight and Samurai. Though, the elemental sword abilities learned as a warrior are certainly a help for the other jobs.
- Excalibur: As one of the Warrior's Swordplay abilities, it inflicts Holy-elemental damage to one enemy.
- Magic Knight: Most of their abilities involve adding elemental damage to their attacks.
- Signature Move: Sentinel, which turns the Warrior into a Stone Wall, and Assault, which casts Berserk, Haste and Wall on the party.
- Stone Wall: Of a sort. It's average on offense, but it's much better on defense. Sentinel in particular is a godsend against enemies with obscene damage outputs late game.
- Dance Battler: Sort of, the dances and songs do no direct damage but do inflict a variety of buffs, debuffs and Standard Status Effects.
- Fatal Flaw: The Songstress relies on status magics to debilitate foes in the early game. Guess wrong and your girl is using two turns doing nothing.
- Magikarp Power: The Songstress has very useful dances in the later parts of the game: MP Mambo (all magic spell costs drop to 0 MP), Magical Masque (complete immunity to magical attacks) and Dirty Dancing (all attacks/hits are Critical Hit). Furthermore, it's not hard to get them to use magic via a grid that automatically equips abilities learned as a black/white mage; improving their versatility in a fight.
- Support Party Member: Either buff the party or briefly inflict Standard Status Effects on the enemies.
- Can't Catch Up: The magic is astoundingly useful for the first two, maybe three chapters but by endgame, you've got more methods of destroying enemies quicker without magic. Only learning the four tiered spells with no ultima, let alone flare, hurts the end game potential.
- Fire, Ice, Lightning: And also Water.
- Non Standard Skill Learning: Flare and Ultima can only be (temporarily) accessed through Garment Grids.
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White Mage
A Job focused on defensive and healing magic. The last mandatory dressphere, found in a secret cave on Besaid Island.- Healer Signs On Early: You'll pretty much trip over this Dressphere so long as you don't go out of your way to sequence break.
- In the Hood: Yuna and Rikku. Paine has hers off.
- Nonstandard Skill Learning: The one offensive white magic, Holy, can only be used through a couple of Garment Grids, and even then it's only temporary.
- Signature Move: Pray, which heals the entire party for a small amount, and Vigor, which is Heal Thyself.
- Simple, yet Awesome: Again Pray. It heals for little HP, but it always gives 1 AP upon use, so it's easy for the White Mage to learn all of her abilities quickly.
- Blue Magic: Powerful, but a lot of the abilities of the characters are locked behind extra bosses or the Elite Mook.
- Enemy Scan: Automatically has the Scan ability.
- Kryptonite Ring: A Gun Mage has a bullet for each Fiend species.
- Power Copying: The game's resident Blue Mage.
- Difficult, but Awesome: The Mix ability allows for various amazing item potential, but the Alchemist has the worst stats (low and across the board) in the game so you may struggle a bit keeping the girl alive. Furthermore, all of its amazing Stash abilities take an absurd amount of AP to learn, with Ether and Elixir potentially being learned on the New Game+.
- Infinite Supplies: Their Stash skills allow them to use an item without actually having it in the inventory, but they have very long charge times especially compared to just using the actual item.
- Shoulders of Doom: Rikku especially looks like she's got Samus' Varia Suit with Too Many Belts tacked on.
- Signature Move: Use, which uses an item without depleting your normal stocks, and Mix, Item Crafting weaponized.
- Brick Joke: Rikku was inexplicably there with Tidus and Auron when the Masamune was unlocked in X. This time around, Rikku wields the Masamune herself.
- Cast from Hit Points: Their Darkness skill uses up some of their HP, but inflicts a lot of damage toall enemies.
- Mighty Glacier: Sluggish, but very great at both offense and defense.
- Signature Move: Darkness, a Herd-Hitting Attack that is Cast From HP, and Charon, which is exactly like Kimahri's Self-Destruct Ronso Rage.
- Spikes of Villainy: True to her role as an Anti-Hero, Paine's version of the outfit wouldn't look out of place on any of the other series' Big Bad
- Standard Status Effects: The basic status magics at first but will learn black sky as it's last Arcana magic.
- Attack! Attack! Attack!: Has the 'Berserk' command by default.
- Brick Break: The Instinct ability Crackdown removes any and all shield magics on the target.
- Counter Attack: Berserker will learn all three: standard counterattack, Magic Counter and Evade and Counter, helping improve its damage output.
- Kick Chick: Rikku focuses on kicks when in this dressphere.
- Signature Move: Aside from the Berserk command, there's Howl, which doubles the Berserker's HP (and can be stacked).
- Standard Status Effects: Intimidate and Envenom can inflict Slow and Poison, respectively.
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Samurai
This Job isn't as reliable a physical fighter as the other Jobs, but they have an interesting set of tools at their disposal. Found on the floor of Kilika Temple in Chapter 3, right before the chamber where Dark Ifrit awaits.- Call-Back: Rikku imitates Auron's win pose.
- Cast from Money: The 'Spare Change' ability.
- Critical Hit: The Samurai's auto-ability SOS Critical allows her to always have criticals in all attacks at low HP.
- Heal Thyself: With the Bushido ability Clean Slate, with the added effect of removing status effects.
- Kill Streak: The Bushido Momentum becomes stronger with the number of enemies defeated. However, it takes a LOT of kills to even see really high numbers on this move.
- Signature Move: Spare Change and Zantetsu, a One-Hit Kill. Special note on Zantetsu. Shin-Zantetsu, another move the Samurai learns, is a generic instant death attack with all the trappings it comes with. Zantetsu, however, is Yojimbo's Zanmato in the sense of a lot of enemies will resist it, but nothing's outright immune to it.
- Status-Buff Dispel: The Bushido ability Fingersnap undoes all buffs on a target.
- Critical Hit Class: The Lady Luck, once its auto-ability is unlocked, will always land criticals.
- Squishy Wizard: Magic Reels can allow the character to become this, being the only conventional Dressphere that has access to Flare, Holy, and Ultima.
- The Gambler: All of its moves will require some luck to get the most damage out of them.
- Fatal Flaw: All reels, even when manipulated, still require the full attention of the user interface and the monsters will still attack despite spinning the reels. You can be put at risk against higher leveled fiends and some can even kill the girl before the results go off.
- Luck Manipulation Mechanic: Can learn passive support abilities to improve one's luck.
- Signature Move: Bribe, using Gil to send an enemy running, and Tantalize, which casts Confuse on all enemies.
- Big Ball of Violence: Each animal gains an ability that calls other animals from nowhere to create one of these.
- Expy: Yuna's pet Kogoro is a dead ringer for Yojimbo's Daigoro, right down to the name.
- Hello, [Insert Name Here]: an optional (and missable) quest allows the Trainers to rename their pets, but only in Chapter 5.
- The Last of These Is Not Like the Others: Unlike the other dresspheres, the Trainer is the only dressphere aside from Mascot that gives each girl unique abilities. Yuna's does elemental magic damage, Rikku's inflicts status magics or steals and Paine's does support and Healing.
- Master of None: You'll rarely go wrong with the trainer. However, in a game in which all of the other jobs have clearly defined roles and moves for the situations and challenges the game will throw at you, there's little of a clearly defined role for the trainer.
- Regenerating Health: Each girl in this class will learn HP and MP stroll after a considerable amount of AP is used to learn it.
- Chekhov's Gun: We first have a glimpse of Mascot as Yuna's disguise in an optional event in Luca.
- Combat Medic: Yuna's version has a set of unique healing spells and buffs, while Rikku's can access any spells she has learned in the White Mage dressphere.
- Infinity +1 Sword: The Mascot makes the endgames much easier, but the very requisite just to unlock it is very taxing. International and later versions allowed an alternate method, but still also difficult.
- Killer Rabbit: Who knew that full body costumes could be so deadly?
- Lethal Joke Character: The most powerful dressphere in the game..and the characters don't have a high opinion of it.
- Magic Knight: All three versions are both powerful physical fighters and have powerful magical abilities. Yuna is more of a Combat Medic but also has the non-elemental Moogle Beam, Rikku has a unique set of elemental magic, and Paine can access any spells she has learned in the Black Mage dressphere.
- Secret Art
- Yuna has Moogle Beam, a non-elemental magic Wave Motion Gun.
- Rikku has PuPu Platter, which will Eject all enemies.
- Paine has Cactling Gun, a physical variant of Yuna's Moogle Beam.
Psychic
A new class introduced in International/HD Remaster versions. Psychics are dressed like streotypical high school children who are capable of levitating. They prefer to levitate and use very rare abilities in a fight.
- Confusion Fu: Of a sort. The Psionics the Psychic Classes learn are varied to say the least. Ranging from Ejecting enemies from battle to making your girls invulnerable to physical attacks.
- Fragile Speedster. They're low on defense and they're not particularly quick or nimble until a girl uses Express, which casts Haste and jacks up accuracy and Evasion by 10 levels a piece.
- No-Sell: The class is notable for learning 'Eater' abilities of the four main elements and gravity, making them ideal against magical spamming enemies.
- Teleportation: A move learned allows a girl to teleport behind the enemy. Use varies. IT can help a girl evade some attacks that rely on placement.
- Time Stands Still: They can freeze Time for 10-15 seconds apiece, but most of it may be spent getting the ATB bar back up.
- Armor-Piercing Attack: Yuna's 'Piercing Magic' ability, which lets her ignore the Reflect status when casting on enemies.
- Differently Powered Individual: Paine's Festivalist can inflict Standard Status Effects, while Yuna and Rikku both have basic Elemental Powers. How powerful Yuna's elemental spells are is RNG based affect the entire enemy party, while Rikku has a more consistent string of three consecutive attacks all targeted to a single enemy. Additionally, there's some slight variance on the defensive auto-abilities they can learn. Rikku gets Slowproof and Stopproof like as a Thief, she and Yuna both get Pointlessproof, and Paine gets Stopproof and SOS Haste. Meanwhile, Yuna eschews the speed-oriented auto-abilities of the other two instead of magic-oriented ones, like Silenceproof and the above-mentioned Piercing Magic.
- Turns Red: Gains a number of positive status effects at critical health, including SOS Regen, and SOS Wall (which grants both Protect and Shell). Paine also gets SOS Haste.
Yuna's ultimate dressphere. A mandatory dressphere, obtained during the mission to filch Leblanc Syndicate uniforms in Chapter 2 (specifically, in Djose Highroad).
- Beam Spam: Floral Fallal's ultimate ability, Great Whirl.
- Elemental Powers: Can use a 'Whirl' ability for each of the four basic elements, along with the more powerful non-elemental Flare.
- Super Mode: Can learn abilities that allow it to triple its own max HP, and with the right Key Items is capable of learning Break HP Limit and Break Damage Limit.
- Mini-Mecha: In particular, it takes the form of a more-literal-than-usual Chicken Walker, which Rikku pilots while riding on its back.
- Sphere of Destruction: Machina Maw's ultimate ability, Vajra, charges up an energy sphere before firing it at all enemies.
- Standard Status Effects: Machina Maw has an arsenal of different missiles that can inflict status ailments or debuff enemies.
- Super Mode: Can learn abilities that allow it to triple its own max HP, and with the right Key Items is capable of learning Break HP Limit and Break Damage Limit.
- Disc-One Nuke: Comparative to its counterparts, Full Throttle can be obtained as early as finishing the 2nd story mission.
- Elemental Powers: like the Warrior class, Full Throttle has an assortment of elemental-powered physical attacks that can do Fire, Ice, Thunder, Water, Gravity, or Holy damage. Unlike the Warrior class, however, Full Throttle's equivalent attacks don't have a charge time.
- Field of Blades/Impaled with Extreme Prejudice: Full Throttle's ultimate ability, Sword Dance.
- Super Mode: Can learn abilities that allow it to triple its own max HP, and with the right Key Items is capable of learning Break HP Limit and Break Damage Limit.
Index
Some furry fans create and wear costumes called 'fursuits' depicting their characters
The furry fandom is a subculture interested in anthropomorphic animal characters with human personalities and characteristics.[1][2][3] Examples of anthropomorphic attributes include exhibiting human intelligence and facial expressions, speaking, walking on two legs, and wearing clothes. The term 'furry fandom' is also used to refer to the community of people who gather on the internet and at furry conventions.[4]
- 3Activities
History
According to fandom historian Fred Patten, the concept of furry originated at a science fiction convention in 1980,[5] when a character drawing from Steve Gallacci’s Albedo Anthropomorphics started a discussion of anthropomorphic characters in science fiction novels. This led to the formation of a discussion group that met at science fiction conventions and comics conventions.
The specific term furry fandom was being used in fanzines as early as 1983, and had become the standard name for the genre by the mid-1990s, when it was defined as 'the organized appreciation and dissemination of art and prose regarding 'Furries', or fictional mammalian anthropomorphic characters'.[6] However, fans consider the origins of furry fandom to be much earlier, with fictional works such as Kimba, The White Lion released in 1965, Richard Adams' novel Watership Down, published in 1972 (and its 1978 film adaptation), as well as Disney's Robin Hood as oft-cited examples.[5] Internet newsgroup discussion in the 1990s created some separation between fans of 'funny animal' characters and furry characters, meant to avoid the baggage that is associated with the term 'furry'.[7]
During the 1980s, furry fans began to publish fanzines, developing a diverse social group that eventually began to schedule social gatherings. By 1989, there was sufficient interest to stage the first furry convention.[8] It was called Confurence 0, and was held at the Holiday Inn Bristol Plaza in Costa Mesa, California.[9] The next decade, the internet became accessible to the general population and became the most popular means for furry fans to socialize.[10] The newsgroupalt.fan.furry was created in November 1990, and virtual environments such as MUCKs also became popular places on the internet for fans to meet and communicate.[11]
The furry fandom is male-dominated, with surveys reporting around 80% male respondents.[12][13][14]
Inspiration
Allegorical novels, including works of both science fiction and fantasy, and cartoons featuring anthropomorphic animals are often cited as the earliest inspiration for the fandom.[5] A survey conducted in 2007 suggested that, when compared with a non-furry control group, a higher proportion of those self-identifying as furries liked cartoons 'a great deal' as children and recalled watching them significantly more often, as well as being more likely to enjoy works of science fiction than those outside of the community.[15]
Activities
According to a survey from 2008, most furries believe that visual art, conventions, literature, and online communities are strongly important to the fandom.[13]
Crafts
Sculpture at Further Confusion
Fans with craft skills create their own plush toys, sometimes referred to as plushies, and also build elaborate costumes called fursuits,[16] which are worn for fun or to participate in parades, convention masquerades, dances, or fund-raising charity events (as entertainers).[17] Fursuits range from designs featuring simple construction and resembling sportsmascots[15] to those with more sophisticated features that include moving jaw mechanisms, animatronic parts, prosthetic makeup, and other features. Fursuits range in price from $500, for mascot-like designs, to an upwards of $10,000 for models incorporating animatronics.[18] While about 80% of furries do not own a full fursuit,[12][13][15] often citing their expensive cost as the decisive factor,[15] a majority of them hold positive feelings towards fursuiters and the conventions in which they participate.[12][13] Some fans may also wear 'partial' suits consisting simply of ears and a tail, or a head, paws, and a tail.[15]
Acer gateway ne46rs wifi drivers for windows 7. Furry fans also pursue puppetry, recording videos and performing live shows such as Rapid T. Rabbit and Friends and the Funday PawPet Show, and create furry accessories, such as ears or tails.[19]
Role-playing
Anthropomorphic animal characters created by furry fans, known as fursonas,[20] are used for role-playing in MUDs,[21] on internet forums, or on electronic mailing lists.[22] A variety of species are employed as the basis of these personas, although many furry fans (for example over 60% of those surveyed in 2007) choose to identify themselves with carnivorans.[23][24] The longest-running online furry role-playing environment is FurryMUCK, which was established in 1990.[25] Many furry fans had their first exposure to the fandom come from multiplayer online role-playing games.[26][unreliable source?] Another popular online furry social game is called Furcadia, created by Dragon's Eye Productions. There are also several furry-themed areas and communities in the virtual worldSecond Life.[27]
Conventions
Furry fans prepare for a race at Midwest FurFest 2006
Sufficient interest and membership has enabled the creation of many furry conventions in North America and Europe. A furry convention is for the fans get together to buy and sell artwork, participate in workshops, wear costumes, and socialize.[28] The world's largest[29] furry convention, Anthrocon with more than 5,861 participants, held annually in Pittsburgh in June,[30] was estimated to have generated approximately $3 million to Pittsburgh's economy in 2008.[31] Another convention, Further Confusion, held in San Jose each January, closely follows Anthrocon in scale and attendance. US$470,000 was raised in conventions for charity from 2000–9.[32] The first known furry convention, ConFurence,[5] is no longer held; Califur has replaced it, as both conventions were based in Southern California. A University of California, Davis survey suggested that about 40% of furries had attended at least one furry convention.[12]
Websites and online communities
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The internet contains a multitude of furry websites and online communities, such as art community websites Fur Affinity, Inkbunny, SoFurry and Weasyl; social networking sites Furry 4 Life, FurNation; and WikiFur, a collaborative furry wiki.[33] These, with the IRC networksFurNet and Anthrochat, form a key part of furry fandom. Usenet newsgroups such as alt.fan.furry and alt.lifestyle.furry, popular from the mid-1990s to 2005, have been replaced by topic-specific forums, mailing lists and LiveJournal communities.
There are several webcomics featuring animal characters created by or for furry fans; as such, they may be referred to as furry comics. One such comic, T.H.E. Fox, was first published on CompuServe in 1986, predating the World Wide Web by several years,[34] while another, Kevin and Kell by Bill Holbrook, has been awarded both a Web Cartoonists' Choice Award and an Ursa Major Award.[35][36]
Furry lifestylers
The phrases furry lifestyle and furry lifestyler first appeared in July 1996 on the newsgroup alt.fan.furry during an ongoing dispute within that online community. The Usenet newsgroup alt.lifestyle.furry was created to accommodate discussion beyond furry art and literature, and to resolve disputes concerning what should or should not be associated with the fandom; its members quickly adopted the term furry lifestylers, and still consider the fandom and the lifestyle to be separate social entities. They have defined and adopted an alternative meaning of the word furry specific to this group: 'a person with an important emotional/spiritual connection with an animal or animals, real, fictional or symbolic.'[37]
In their 2007 survey, Gerbasi et al. examined what it meant to be a furry, and proposed a taxonomy in which to categorise different 'types' of furries. The largest group—38% of those surveyed—described their interest in furry fandom predominantly as a 'route to socializing with others who share common interests such as anthropomorphic art and costumes.'[38] However they also identified furries who saw themselves as 'other than human', or who desired to become more like the furry species which they identified with.[10][15]
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Sexual aspects
Wikimedia Commons has media related to Yiff. |
When compared with the general population, homosexuality and bisexuality are over-represented in the furry fandom[15] by about a factor of 10. Of the US population, about 1.8% of persons self-identify as bisexual and 1.7% as homosexual according to a 2011 study from scholars at UCLA.[39] In contrast, according to four different surveys 14–25% of the fandom members report homosexuality, 37–52% bisexuality, 28–51% heterosexuality, and 3–8% other forms of alternative sexual relationships.[12][14][40][41] Approximately half of the respondents reported being in a relationship, of which 76% were in a relationship with another member of furry fandom.[12] Examples of sexual aspects within furry fandom include erotic art and furry-themed cybersex.[42][43] The term 'yiff' is sometimes used to indicate sexual activity or sexual material within the fandom—this applies to sexual activity and interaction within the subculture whether in the form of cybersex or offline.[44][45]
Sexual attraction to furry characters is a polarizing issue. In one survey with 4,300 furry respondents, 37% answered that sexual attraction is important in their furry activities, 38% were ambivalent, and 24% answered that it has little or nothing to do with their furry activities.[41] In a different online survey, 33% of furry respondents answered that they have a 'significant sexual interest in furry', another 46% stated they have a 'minor sexual interest in furry', and the remaining 21% stated they have a 'non-sexual interest in furry'. The survey specifically avoided adult-oriented websites to prevent bias.[14] Another survey found that 96.3% of male furry respondents reported viewing furry pornography, compared with 78.3% of female; males estimated 50.9% of all furry art they view is pornographic, compared with 30.7% female. Furries have a slight preference for pornographic furry artwork over non-pornographic artwork. 17.1% of males reported that when they viewed pornography it is exclusively or near-exclusively furry pornography, and only about 5% reported that pornography was the top factor which got them into the fandom.[46]
A portion of the fandom is sexually interested in zoophilia (sex with animals), although a majority take a negative stance towards it. An anonymous survey in 2008 found 17% of respondents reported zoophilia. An earlier survey, conducted from 1997 to 1998, reported about 2% of furry respondents stating an interest in zoophilia, and less than 1% an interest in plushophilia (sexually aroused by stuffed animal toys). The older, lower results, which are even lower than estimated in the general population, were due to the methodology of questioning respondents face-to-face, which led to social desirability bias.[40][47] In contrast, one comparative study from 1974 and 1980 showed 7.5% of sampled students at University of Northern Iowa reporting zoophilia,[48] while other studies find only 2.2%[49] to 5.3%[50] expressing fantasies of sex with animals.
Public perception and media coverage
Early portrayal of the furries in magazines such as Wired,[51]Loaded,[52]Vanity Fair,[53] and the syndicated sex column 'Savage Love' focused mainly on the sexual aspect of furry fandom. Fictional portrayals of furry fandom have appeared on television shows such as ER,[54]CSI: Crime Scene Investigation,[55]The Drew Carey Show,[56]Sex2K on MTV,[57]Entourage,[58]1000 Ways to Die,[59]Tosh.0,[60][61] and 30 Rock.[62] Most furry fans claim that these media portrayals are misconceptions,[63][64][65] while the recent coverage focuses on debunking myths and stereotypes that have come to be associated with the furry fandom.[66] A reporter attending Anthrocon 2006 noted that 'despite their wild image from Vanity Fair, MTV and CSI, furry conventions aren't about kinky sex between weirdos gussied up in foxy costumes', that conference attendees were 'not having sex more than the rest of us',[67] and that the furry convention was about 'people talking and drawing animals and comic-book characters in sketchbooks.'[44] In October 2007, a Hartford Advocate reporter attended FurFright 2007 undercover because of media restrictions. She learned that the restrictions were intended to prevent misinformation, and reported that the scandalous behavior she had expected was not evident.[68] Recent coverage of the furry fandom has been more balanced. According to Ian Wolf, a 2009 article from the BBC entitled 'Who are the furries?' was the first piece of journalism to be nominated for an Ursa Major Award, the main awards given in the field of anthropomorphism.[10][69][70]
Milwaukee Brewers broadcaster Jim Powell was sharing a hotel with Anthrocon 2007 attendees a day before the convention and reported a negative opinion of the furries.[71] Several downtown Pittsburgh businesses welcome furries during the event, with local business owners creating special T-shirts and drawing paw prints in chalk outside their shops to attract attendees.[72] Dr. Samuel Conway, CEO of Anthrocon, said that 'For the most part, people give us curious stares, but they're good-natured curious stares. We're here to have fun, people have fun having us here, everybody wins'.[73] Positive coverage was generated following a furry convention that was held in a Vancouver hotel where a number of Syrianrefugees were being temporarily housed. Despite some concerns and warnings by staff that there could be a seriously negative culture clash if the two groups interacted, the refugee children were on the whole delighted to meet the convention goers who seemed like cartoon characters come to life.[74][75]
According to Furry survey, about half of furries perceive public reaction to the fandom as negative; less than a fifth stated that the public responded to them more negatively than they did most furries.[13] Furry fans' belief that they will be portrayed as 'mainly obsessed with sex' has led to mistrust of the media and social researchers.[10]
Sociological aspects
An anthropomorphic vixen (female fox), a typical furry character
The International Anthropomorphic Research Project, a team of social scientists from various disciplines led by Plante, Reysen, Roberts, and Gerbasi, has been collecting data on the furry fandom using numerous methodologies. Their 2016 publication collects several peer-reviewed and self-published studies into a single volume.[76][77] Among their findings were that the average adult furry is between 23–27 years of age, with more than 75% of adult furries reporting being 25 years of age or younger, and 88% of adult furries being under the age of 30. Minors were not included in the study for professional ethics reasons.[77]:4–7 78–85% of furries identify as male, nearly 2% of furries identify as transgender, the remaining identify as female.[77]:10 83–90% of furries self-identify as White, with small minorities of furries self-identifying as Asian (2–4%), Black (2–3%), and Hispanic (3%).[77]:7–10 21% of furries consider themselves to be a brony, 44% consider themselves to be anime fans, and 11% consider themselves sport fans.[77]:32–33 Furries, as a group, are more politically liberal and less religious than the average American or other comparable fan groups such as anime fans,[77]:18 while still containing contentious groups such as neo-Nazis and alt-right activists whose affiliation is partly in jest and partly in earnest.[78] Religion: 54% of furries self-identified as atheist or agnostic, 23% as Christian, 4% as Pagan, 2% as Wiccan, and the remainder identified with other religions.[77]:16 Approximately 70% of adult furries have either completed, or are currently completing post-secondary education.[77]:12
One of the most universal behaviors in the furry fandom is the creation of a fursona – an anthropomorphic animal representation or avatar. More than 95% of furries have a fursona – an anthropomorphic avatar or representation of themselves. Nearly half of furries report that they have only ever had one fursona to represent themselves; relatively few furries have had more than three or four fursonas; in part, this is due to the fact that, for many furries, their fursonas are a personally significant, meaningful representation of their ideal self. The most popular fursona species include wolves, foxes, dogs, large felines, and dragons. Data suggest that there are generally no associations between personality traits and different fursona species.[77]:50–74 However, furries, along with sport fans, report different degrees of personality traits when thinking of themselves in their everyday identity compared with their fan identity.[77]:129–133 Some furries identify as partly non-human: 35% say they do not feel 100% human (compared with 7% of non-furries), and 39% say they would be 0% human if they could (compared with 10% of non-furries).[77]:78
Inclusion and belongingness are central themes in the furry fandom: compared with members of other fandoms such as anime or fantasy sport, furries are significantly more likely to identify with other members of their fan community. On average, half of a furry's friends are also furry themselves.[77]:123–133 Furries rate themselves higher (compared with a comparison community sample of non-furries) on degree of global awareness (knowledge of the world and felt connection to others in the world), global citizenship identification (psychological connection with global citizens), and environmental sustainability.[77]:18
See also
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References
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People describe themselves as furry cuddly animals; more times than not, they have furry cuddly animal sex. FurryMuckers like to write long, loving, animal-sexy descriptions of themselves
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Further reading
- Ferreday, Debra. 'Becoming deer: Nonhuman drag and online utopias.' Feminist Theory 12.2 (2011): 219-225.
- Hilton, Craig. 'Furry Fandom — An Insider's View from the Outside', parts 1 & 2. South Fur Lands #2 & #3, 1995, 1996.
- Martin, Watts. Mange: the need for criticism in furrydom 1994, 1998 (Archive.org mirror)
- Morgan, Matt. Creature Comfort: Anthropomorphism, Sexuality and Revitalization in the Furry Fandom. Diss. Mississippi State University, 2008.
- Probyn-Rapsey, Fiona. 'Furries and the Limits of Species Identity Disorder: A Response to Gerbasi et al.' Society and Animals 19.3 (2011): 294-301.
- Plante, C. N., Reysen, S., Roberts, S.E., & Gerbasi, K. C. (2016). FurScience! A summary of Five Years of Research from the International Anthropomorphic Research Project. Waterloo, Ontario: FurScience.
External links
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- Furry fandom at Curlie
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